Playstation PS VR review


The PlayStation VR is finally here. We first saw designs of the headset, then
called Project Morpheus, in 2014 and have since then seen investment in the virtual
reality industry grow much more expansive. Now, the $399 VR headset is ready for primetime,
but is it right for you? While the Oculus Rift and HTC Vive have certainly
been written about quite a bit, the cost of the systems hasn’t made them too accessible
to the average consumer. Those VR experiences retail for about $2,000,
meanwhile you can get a PS VR, PS4 and all the fixings for around $800. There are already around 40 million PS4’s
in the wild so it’s a lot less of a headache for gamers to get started with VR on PlayStation. Another thing that helps the headset hit that
$399 price point is that the Move controllers and the Playstation camera aren’t actually
included. They aren’t too expensive and a lot of PlayStation
gamers may already have them but be sure you don’t forget to pick them up if you decide
you’re interested in actually turning the system on. The design is pretty bold. It’s a bit more space-age than other headsets. The bright, multi-colored LEDs and visor-style
display are much more reminiscent of a star wars helmet than the bulky face computer. It’s just as nerdy but it seems to take
itself a bit less serious which is nice. Build-wise, PS VR is pretty ambitious. While other systems just strap the display
to your face, the PS VR balances it in front of your eyes. While this will probably help you avoid weird-looking
pressure marks on your face, it does make it a bit harder to seal yourself out from
the world around you. At times, the build quality leaves a bit to
be desired. I occasionally felt like I was on the verge
of breaking the headset while I was resizing the headband on the it. Sony wanted the PlayStation VR to be as approachable
as possible to consumers in terms of price and that meant relying on some older tech
that they had previously released. The PlayStation Move controllers seem to do
a surprisingly good job with tracking despite the fact that they’re over 6 years old. The PS camera on the other hand has some trouble
adjusting to the mobility of VR despite the fact that it’s recently been updated. I managed to lose tracking of my controllers
quite a bit throughout gameplay which really was a bummer. Oculus Touch controllers suffer from this
same problem of occlusion where your body blocks the signal between the controller and
the camera, but with just one sensor, this happened way more. Hardware-aside one of the major reasons to
be psyched about PS VR is the partnerships. We already know that Star Wars Battlefront
will be incorporating a VR-centric mode exclusive to PlayStation and games like Resident Evil
and Batman are launching only on the PS VR. With VR coming to PlayStation expect to see
some more popular franchises testing out the early platform. The device has quite a few titles available
immediately at launch with more on the way. It’s easy to highlight its shortcomings
but the PS VR really is an impressive system for the price. The headset itself delivers quality experiences
and it’s honestly crazy how much performance it gets from the $300 PS4. With the PlayStation Pro on the way in November,
I’m sure experiences will only grow more complex and visual in the future. Convincing someone to buy a first-generation
VR headset has been a pretty difficult sell, largely because they’ve all been really
expensive, bulky and haven’t had much content. The PS VR is at least much cheaper, there
are still some challenges that need to be solved but Sony has created the most accessible
high-powered VR system we’ve seen to date and if you’re a PlayStation loyalist there
are a lot of cool reasons to dive in and make this your first big investment in VR.

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31 thoughts on “Playstation PS VR review

  1. cant wait for the day my girl comes home and catches me buck nakid with this thing on and fapping away while wearing the power glove.

  2. hmmm, will cinamatic mode require youre headset to be hooked up to a tv??
    so i can hook it up and just lay in bed watching a movie or something

  3. The reason people lose tracking is because of the fucking green screen and the bright lights when recording. No reports from people who have used the device at home.

  4. I need atleast 1 must have game. and the ability to play my other games ( Like Fallout) with a PSVR then i'll get one.

  5. Just another gimmick to me. People thought that 3D glasses were too heavy, I could only imagine what they think of something twice as heavy on their face. 😂

  6. The way I see it, ps vr is good if you don't have a really big space, because if you do and you have 1k bucks to spend you should get the HTC vive, but ps vr is only gonna get better (someday maybe better than the vive and rift), once these companies figure out how to not make us get motion sickness a whole new world of possibilities opens up.

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