Oculus Rift Review


Today, Oculus released the Rift virtual reality
headset. It’s a $599 device that transports you anywhere and everywhere. Right now, it’s
mainly a piece of gaming hardware but it’s also a way to experience new environments
and change the way you interact with reality. Why would you want this thing? It’s really
the first high-powered mass market virtual reality headset that’s been available to
regular Joes. It’s really the coolest piece of VR tech available on the market right now. What are you getting for $599 and what else
do you have to buy? What you get is a surprisingly light, surprisingly
comfortable headset, it weighs just over a pound and feels pretty evenly balanced on
your head. It has dual 1200×1080 AMOLED displays beaming images to each of your eyes with a
90hz refresh rate. At the bottom of the view port, right where
the headset rests on your nose, there was a little gap I couldn’t get rid of through
adjustments. This gap was a double edged sword: on one hand, it lets a little bit of light
leak in, which is a bummer because it breaks immersion. Once you learn how to use it to
your advantage though, it’s a handy way to find your controller or check a phone notification
without taking the headset off – and after a few minutes, you hardly notice it unless
you’re trying. The device also includes integrated headphones
that let you experience 3D audio which isn’t just a buzz phrase, it’s a revolutionary
audio technology that lets you hear exactly where noise is coming from in an experience.
Whether it’s leaves rustling beneath your feet or a chatty character 20 feet away from
you, I guarantee you’ll be confused about what sounds are in the game and what’s happening
outside the headset. Well here’s the thing, you need a pretty
hefty PC to run this, sorry your MacBook Air won’t run it, in fact there’s no mac support
for the Rift at all. A PC for the Rift is going to run about $1000, though you may be
able to get one a bit cheaper if you buy one of the Oculus PC bundles. At launch, the Rift just includes an Xbox
One controller, but coming soon are the Oculus Touch controllers. They allow you an immersive
experience that’s so much richer it almost feels like a completely different next-generation
product. At their best you can you flawlessly use the controllers to interact with in-game
objects like you would in real life. The Touch controllers will really expand the scope of
what the Rift is used for in terms of experience, at the moment it’s really more of a gaming
machine. Speaking of gaming, Rift pre-orders come with
a couple of awesome launch titles: EVE Valkyrie and Lucky’s Tale. EVE Valkyrie puts you
in the cockpit of a spaceship and tosses you into the great unknown for the dogfight space
shooter. Lucky’s Tale is a cute adventure platformer a lot like Super Mario 64, I was
surprised at how much I like it. Both games occupy different ends of the spectrum in terms
of immersion and gameplay, but they both are really a lot of fun though EVE Valkyrie left
me a bit motion sick at times. There are thirty other Rift titles available at launch and
they all offer something a little different whether you’re wandering photo-realistic
worlds or in the driver’s seat burning rubber. Whereas the other VR experiences you may have
had from smartphone virtual reality or Gear VR just let you look around from a fixed point,
with the Oculus Rift you can actually move through space with positional tracking. Sidestepping
an opponent, moving closer to examine an artifact, peeking your head out from behind a tree or
even dropping to the floor at a moment’s notice are all actions you can do in VR. For those who aren’t sure whether virtual
reality is really up their alley, the $99 Gear VR is definitely the best first step
to check out cool immersive content, especially if you’re already rocking a Samsung device,
then it’s kind of a no-brainer. Making the commitment to a $600 piece of hardware
that you need around a $1000 PC to even use is a huge dedication, especially for non-gamers,
but Rift isn’t made for everyone to buy. Rift is a first-generation product by all
means. It’s sleek by today’s standards but definitely still bulky. The cord can get
in your way sometimes, but it’s an unfortunate necessity; low display lag is absolutely crucial
in VR to maintain a sense of presence and help prevent motion sickness, but wireless
tech just isn’t there yet. You’ll notice that all the really good VR headsets are wired,
this one included. There are a lot of reasons not to be the first
in line to buy one when it eventually lands in stores but do yourself a favor and just
try one of these out whether it’s at a demo, a best buy or at your buddy’s place because
it’s the bulky, expensive, mesmerizing first step into a future flowing with potential
that we’re only seeing the beginnings of.

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32 thoughts on “Oculus Rift Review

  1. I'd say the Vive is the coolest piece of VR tech available now. It doesn't restrict you to a chair and you can get up and active, plus you get the controllers and the sensors, plus we could use our own headphones which is a huge plus. So one may just end up paying a similar amount for the Oculus with the controllers when, they come out.

  2. Reviewers hand flapping about punctuatig every syllable is annnnnoying. Someone told him movement when speaking is good.

  3. sounds like it's just an overpriced useless toy for the PC Master Race. and the reviews for these first Oculus games are terrible.

  4. i keep hearing people say motion sickness is caused by not having low latency. this is 100% wrong. its by inacrutly moving a camera in 3dspace to a persons head. *(see portal using vorpx) litarly when i was using dolphin and i had some lag because the pc was acting up. and it got all choppy. this did not make me motion sick. it did break the immersion though.

  5. (Question) Hey have you guys tested the USB compatibility of the CV1 yet? I have heard ALOT of people have been getting incompatibility rating in the Oculus Tool and I don't know whether these parts will actually cause trouble or if they just aren't on Oculus' white list or if they are just being over protective. For example I have [email protected] and it says my CPU isn't good enough but even per core it is stronger than a 4590 (I got an 11 on steam VR tool) so I know they are wrong. Now it also says my USB is no good now it could be because the x79 platform is not on their radar or also it turns out if you have even one incpable usb port and 4 usable ones the tool will still fail you if you don't disable the offending usb ports have you guys tested any older but viable platform like z77 or X79 before intel had integrated usb 3.0

  6. someone test this please with sli enabled got a couple gtx 780s 16gig ram and is 3570k running at 4.5 hz…

  7. I think a lot of people are forgetting comparing the rift to the vive is the rift is geared more for sitting in front of your PC and the vive is geared more to standing up and moving around a room and it depends on your preference which style you prefer.

  8. Um I'm not really a gamer. Does this work with movies??????? And 3D movies. Is the resolution good does it play Netflix and hulu?????? Can I plug it in a smart pc media box?????? Sorry I don't have a Computer. I'm really looking for a vr to watch movies and 3D movies Not really gaming.

  9. I have bought the dk2 and it's totaly awesome, what is different between the dk2 and v1 of the Oculus Rift ?
    There is the headphones but, is the 3D effect better ?
    Im replaying with some retro games who has a port for Oculus /VR, and it's awesome.
    eduke32 allow you to play duke nukem 3D with this effect (the weapon is cut from the bottom but it's not a problem) same with game like doom or heretic with gz3doom !
    Amazing! 🙂

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