Alright, I know I’m billing this as a thirty second deck tech, but this video’s going to go a lot longer than that because this combo is crazy and convoluted and silly and it uses a ton of Dominaria cards that I’m gonna go over right now. Here’s the loop: You have Teshar in play, you have Yahenni in play, you have a Gate to the Afterlife in play you have a Scrap Trawler and at least one other card in hand, and a Walking Ballista in the graveyard. I know that’s a lot of pieces, but it’s gonna win the game, I promise. Cast Scrap Trawler and sacrifice it to Yahenni. Return the Walking Ballista to your hand with the Scrap Trawler’s dies trigger. Also, you gain one life off the Gate to the Afterlife when Scrap Trawler dies. You could draw and discard a card to the Gate as well, but you don’t need to loot right this second. I’m just trying to keep things as simple as possible for now. Okay. So now that the Scrap Trawler is in your graveyard, cast the Walking Ballista for X equals zero. When you cast Walking Ballista, Teshar will trigger because Walking Ballista’s historic. Return Scrap Trawler to play with the Teshar trigger. Walking Ballista resolves and dies due to state-based effects (it’s a 0/0,) and you get to gain one life again and loot, if you so desire. And now you’re back where you started. Now, do that loop 20 million times, declining to draw a card every time Gate to the Afterlife triggers. Ready? Go. Alrighty. Now that we’re at 20 million life, we should be all set. However, there are decks, like Approach of the Second Sun nonsense, that don’t care how much life their opponent gains. That’s okay. Now we’re going to do the loop again, but we’re going to opt to draw a card off the Gate of the Afterlife every time it triggers. This is where the spare card in your hand comes in handy… …we’re trying to draw Defiant Salvager and cast it. When you finally hit the Defiant Salvager, you’re going to need a card in hand to discard to the Gate so that you can hang onto the Defiant Salvager and cast it. Defiant Salvager’s important because it lets you sacrifice a creature or an artifact. Keep the loop going and keep looting. Now we’re looking for Mox Amber. Once you hit Mox Amber, we’re going to do the loop, but with Mox Amber taking the place of Walking Ballista. This loop will give us infinite mana. I’ll walk you through that real quick. So Mox Amber’s in the graveyard, Teshar’s in play, Defiant Salvager’s in play, and Scrap Trawler’s in play. Gate to the Afterlife’s still on the battlefield too, but at this point you need to opt out of drawing a card on all the dies triggers that are about to happen, or you’re going to draw more cards than are in your deck and you’re gonna lose the game. Okay. Sacrifice Scrap Trawler to Defiant Salvager. With Scrap Trawler’s dies trigger, return Mox Amber to your hand. Now cast Mox Amber. Teshar will trigger when Mox Amber goes on the stack (because it’s historic.) Use that trigger to return Scrap Trawler to play. Mox Amber then resolves, and since Teshar’s legendary, it taps for white mana. Tap it. Now sacrifice it to Defiant Salvager, and you’re right back where you started. Every time this loop happens you net one mana, not to mention one more life off the Gate to the Afterlife. (Even though you have 20 billion life at this point so it doesn’t matter.) Do this loop until you have roughly one million mana in your mana pool. Now sacrifice Scrap Trawler one more time, but instead of getting Mox Amber back with Scrap Trawler’s dies trigger, return the Walking Ballista from before. Now cast it, with X equaling five hundred thousand. That should finish off most opponents. So why use Yahenni instead of playing a bunch of Defiant Salvagers? The answer is a little Dominaria gem called Board the Weatherlight. Board the Weatherlight goes five cards deep and nabs any artifact plus Yahenni and Teshar, since they’re both legendary. Similarly, Trophy Mage gets a lot of the combo pieces. Gate to the Afterlife costs three. Scrap Trawler costs three. Workshop Assistant, which can get back a downed combo piece, costs three. The combo looks clunky, but it has a LOT of redundancy thanks to these two cards. Here’s a cool aspect to this deck: Banewhip Punisher. It costs three, so it can come back via Teshar. If you have a Teshar in play and a Banewhip Punisher in your graveyard, all of your historic spells suddenly have a kicker cost of one black, and if they pay that kicker, they get to destroy target creature. A quick explanation of how that works: You have Teshar in play and Banewhip Punisher in the graveyard. You cast a historic card—let’s say Renegade Map. Teshar triggers, Banewhip Punisher enters the battlefield from the graveyard, and you get to put a minus one minus one counter on target creature. Now you can pay one black mana to destroy any creature with a minus one minus one counter. It’s a nice way to hold off a creature swarm while you’re still setting up the combo. This deck is probably a little too fiddly for serious play, but it’s
perfect to show off to your friends at FNM. Dominaria is full of cool cards that enable busted combos—share a combo you discovered in the comments below, and don’t forget to like and subscribe. See you next time.