Kambal, Consul of Allocation – Commander Deck Tech | MTG Kaladesh


Hey guys it’s Brett from Kitchentable Commander
here, bringing you another commander deck tech This time one that might… Tax… your friendships. I won’t bored you to… Death… with bad puns, so I’ll get straight
into it. Our commander is none other than Kambal, Consul
of Allocation. His likes are, keeping people from doing things
and making them if pay if they want to do those things. His dislikes are… pretty much everything
else. Seriously though, he costs 1 white, 1 black
and one of anything to cast. His ability is Whenever an opponent casts
a noncreature spell, that player loses 2 life and you gain 2 life. This deck is all about gaining and draining
life. With the exception of removal spells, the
majority of the deck is designed to suck the life out of your opponent. Some even pull double duty. Speaking of removal, our package is pretty
complicated. We have Oblivion Ring, Banishing Light, Oblivion
Strike and Swords to Plowshares to exile any creature that’s giving you a headache. Revoke Existence for artifacts and enchantments. Pacifism, Faith’s Fetters and Vow of Duty
to prevent your opponents creatures from attacking or blocking. Norn’s Annex and Ghostly Prison to make them
pay if they want to attack with anything. Tragic Slip, Humble, Immolating Glare, Vindicate,
Fragmentize and Ruinous Path for spot removal. Wrath of God, Terminus, Languish, Fumigate
and to a lesser extent Tragic Arrogance for board wipes. For a more agonizing approach we have Stab
Wound, Torment of Scarabs, Cruel Reality and Remorseless Punishment to make life miserable
for your opponent. Moving on we have the life gain shell of this
deck. We have Authority of the Consuls to both keep
your opponents one turn back and also to gain you a life each time they play a creature. Blind Obedience is a partial backup in case
your opponents don’t like the Authority you have over them. Damn, I said I wasn’t going to make anymore
bad puns, oh well. Chaplain’s Blessing to just gain 5 life and
trigger a bunch of other abilities. Exalted Angel, because a 4/5 flier with lifelink
that you can flip on turn 4 isn’t half bad. I know it doesn’t exactly say lifelink, but
for this deck it’s basically the same. Gifted Aetherborn, because Deathtouch. Vampire Cutthroat because getting a 1/1 through
almost any board state is pretty sweet. Pious Evangel is here to make sure we gain
life each time we play a creature. Vampire Envoy may not do much damage in the
air, but it’s a great blocker and it gains us life everytime we attack with it. And finally, Archangel’s Light to get our
entire library back plus gain life and Riot Control for when things aren’t going our way. Our life drain package is slightly more complicated. We have Zulaport Cutthroat, Blood Artist and
Wayward Disciple (once you flip him) to punish your opponent for killing any of our minions. Drana’s Emissary and Cliffhaven Vampire to
make your opponents lose 2 life every turn and gain you a life. Kalastria Healer to drain your opponents each
time you play a creature. Trespasser’s Curse to make your opponent think
twice about playing creatures. Twilight Prophet to drain your opponent and
gain a bit of card draw at the same time. Alms of the Vein if you need to enable any
of the other triggers. Bontu, the Glorified to be able
to sacrifice a creature at will. Accursed Witch for an aggressive attacker. Do you care if it dies? Of course not because when it does it becomes
a curse to your opponent. An Infectious Curse to be exact. Making spells you cast that target that opponent
1 cheaper and also drains your opponent for 1 each of their upkeeps. And Finally Abundant Maw to be able to get
value out of creatures that may have outlived their usefulness. We have some creatures that give us extra
value from +1/+1 counters. Serene Steward can give any other creature
a +1/+1 whenever you gain life by paying 1 white mana. Nantuko Husk gains +1/+1 for each creature
you sacrifice until end of turn. Aetherborn Marauder can move an counters you
get onto itself when it enters the battlefield, which can make it into a flying beast if it
comes in after our next creature. Drana, Liberator of Malakir you can use her to to add counters
to all your attacking creatures. Elenda the Dusk Rose may be kind of expensive
for a 1/1 but her abilities make her an easy include Gaining a +1/+1 for each creature that dies,
yours and your opponents, make this a serious threat The lifelink is an added bonus. When she finally dies she makes X 1/1 white
vampires with lifelink where X equals her power And Finally Yahenni, Undying Partisan
as a sack engine and to gain extra value when your opponents creatures die. What deck with white in it would be complete
without Baneslayer Angel, Archangel of Tithes and Entreat the Angels. Baneslayer is keyword soup and immediately
makes your opponents question their chances at winning. The Archangel acts like an additional copy
of Norn’s Annex or Ghostly Prison, but doubles as a nearly unblockable attacker. And Entreat the Angels can make so many 4/4
Angels that your opponent might just concede. The big win-con for this deck is the ever
annoying Aetherflux Reservoir. Whenever you cast a spell, you gain 1 life
for each spell you cast this turn. That can add up quickly. But it’s that second ability that we are really
interested in. Pay 50 life, the reservoir deals 50 damage
to target creature or player. Sounds like a lot of life to give up, but
this deck gains so much life that it won’t be a problem to do this multiple times a game. This deck also includes Fleetfeather Sandals
to give anything flying and haste, just in case you need to get over your opponents creatures
to get those last few points of damage in. there aren’t too many creatures in this deck
that don’t already have flying, but the ones that would benefit the most from it can also
be win-cons in themselves. Sack a bunch of creatures to Nantuko Husk
or just one to Abundant Maw and then give it the sandals. Then swing in for lethal with the Husk. 6 in the air with the Maw is nothing to laugh
at either. In case you need to get any remaining combo
pieces or a big threat this deck also includes both Diabolic and Vampiric Tutors. Our land base is pretty simple since we are
only 2 colours. We have some dual lands for fixing in the
form of Caves of Koilos, Forsaken Sanctuary, Orzhov Guildgate and Shambling Vent. The added benefit of Shambling Vent being
able to turn into a creature with lifelink. We also have Unknown Shores, Crumbling Vestige
and Holdout Settlement to be able to make whatever mana we are missing. Blighted Steppe to gain a bunch of life. Mortuary Mire to get a creature back from
the yard. Legion’s Landing I’ve counted as a land, because
most of the time it will be flipping to give us Adanto,the First Fort which will add a 1/1 white
vampire with lifelink for 2 and a white. And finally 17 Plains and 12 Swamps. Well, that about does it for this deck tech. You can help out the channel by hitting that
like button, leaving a comment or by subscribing and hitting that notification bell. There is also a link in the description to
the Kitchen Table Commander Patreon where you can throw a little mana our way to help
me improve the channel. You can find me on twitter @kitchentableCMD
and on Instagram @kitchentablecommander. It’s been a blast and I’ll see you in the
next video.

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7 thoughts on “Kambal, Consul of Allocation – Commander Deck Tech | MTG Kaladesh

  1. Kambal is an incredibly annoying commander to play against! I've lost sooooo much life to him in my playgroup!

  2. How do you sleep at night…. Why put this list out there….. Everyone hates this guy…

    Great video mate!

  3. It's like a more polite version of a particularly cruel GW Commander who also takes issue with noncreature spells!

  4. Why no Bojuka Bog? "Free" graveyard hate is always good and it's one of the cards I wish I could run in every deck. Also the Maw is definitely not a creature you see often that's pretty cool! Twitter.com/reddecktries

  5. Have you considered Ayli, Eternal Pilgrim for more removal/life gain? Also Chalice of Life/Death, is a 5 life pinger in life gain decks.
    Your enchantment package could maybe also support Mesa Enchantress and Doomwake Giant as card draw and one sided board wipes of small creatures. Also, a bit pricey, but Sanguine Bond + Exquisite Blood combo could serve as another win con.

    Not to sound nitpicky, I think its a great deck! I just never considered Kambal as a commander and now I'm getting excited with the possibilities!

  6. kambal and some suture priests is scary each time the cast a creature they loose 4 you gain 4 they cast a noncreature spell you gain 8 they loose 8 if you have a playset of both

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