Izoni, Thousand-Eyed Commander Deck Tech | MTG Guilds of Ravnica


Hey guys, Brett from Kitchentable Commander
here. Back with another Deck Tech. Guilds of Ravnica brought us new Commanders
to build around and in the tradition of building a deck around my pre-release promo I’m bringing
you an Izoni, Thousand-Eyed Commander deck. Izoni is an expensive commander, costing 2
of anything, 2 black and 2 green. When she enters the battlefield, she creates
a 1/1 black and green insect creature token for each creature in your graveyard. With the added ability of paying black, green
and sacrifice a creature to gain 1 life and draw a card. So you can probably guess where this deck
is going. Graveyard matters with a token subtheme. Well that’s enough gabbing, let’s get into
it. We’ll start with the Token subtheme. I wanted to stick to the graveyard matters
theme even when dealing with token generation. So to that effect we have Dread Summons
and Spider Spawning. Dread Summons allows us to mill all our
opponents equally, while also fueling Undergrowth AND getting us 2/2 zombie tokens for each
creature that was put into a graveyard this way Spider Spawning gives us a 1/2 spider token
with reach for each creature in our graveyard and then we can flash it back to do it again. Sticking with the zombie and spider theme
we have Dark Salvation and Arachnogenesis. The Salvation gives us X 2/2 zombie tokens
and then gives target creature -1/-1 counters equal to the number of zombies we control
until end of turn. Arachnogenesis is an awesome combat trick. Making 1/2 spider creature tokens with reach
for each attacking creature and it prevents all combat damage dealt by non-spider creatures. Making a token deck’s alpha strike, a complete
blow out. Keeping to the zombies we have Army of the
Damned to make 13 2/2 zombie tokens and then to flash it back to make another 13 2/2 zombie
tokens. And last is Desecrated Tomb. We do have the ability to pull creatures back
from the yard from time to time, and while that isn’t great for undergrowth we might
as well take advantage of it. The Tomb makes 1/1 flying bat tokens every
time a creature leaves the graveyard. Next up is Removal. We have the usual suspects with Abrupt Decay,
Putrefy and Golgari Charm. Abrupt Decay to destroy any non-land permanent
with CMC 3 or less. Putrefy for artifacts and creatures. And The Charm to save all your creatures from
a board wipe, destroy an enchantment or wipe a token deck’s board. Status//Statue to give something deathtouch
or destroy an artifact, creature or enchantment. Crushing Canopy to kill a flyer or destroy
an enchantment. Consuming Strength and Necrotic Wound to make
combat awkward. Consuming Strength gives you a 4 point power/toughness
swing. While the Wound gives target creature -1/-1
counters equal to the number of creatures in your graveyard. Cast Down gets rid of a non-legendary creature
at instant speed. Coat with Venom gives a creature +1/+2 and
deathtouch until end of turn. Bile Blight seems like an odd include, but
when you realize there are tons of decks that copy creatures or, ya know, make tokens you
realize how powerful it can be. Target a token and it can wipe their entire
board. Beast Within to get rid of any permanent that
might be messing up your plans. I know it gives that player a 3/3 beast token,
but a 3/3 is way better than some of the alternatives. Besides you can use it on yourself if there
is a small creature that has outlived its usefulness Aphotic Wisps to make a creature black and
give it Fear. Nice way to give something unblockable against
non-black decks for cheap. Clip wings to force your opponent to sacrifice
an annoying flyer. Sticking with the sacrifice idea, Dictate
or Erebos will punish your opponents if they keep killing your creatures or if you sacrifice
something, say to your commander’s ability. Not only are you getting a creature in your
yard to fuel undergrowth, but you’re also clearing their board state. And last but certainly not least. I’m sure you guessed it by now, Assassin’s
Trophy. You kill something of theirs and all they
get for it is a basic land for 2 mana. Seems like a decent trade off to me and I
know I’m not alone here Undergrowth is great but we need some way
of making sure we can take advantage of it. That means making sure creatures get into
the graveyard. So what better way to do that then with cards
like Grapple with the Past and Grisly Salvage? Grapple with the Past puts the top 3 cards
in your graveyard and then you may return a creature or land from the graveyard to your
hand. Grisly Salvage lets you look at the top 5
cards and then you may put a creature or land into your hand and the rest go in the graveyard. For 2 mana each, this is a sweet enabler to
our strategy. Both allow us to get a creature or land back
if we need it and because they are may abilities we don’t have to take anything if we don’t
want to. Perpetual Timepiece gives us another way of
putting cards into our graveyard, with the added bonus is letting us shuffle any number
of cards back into our library. Want to know what’s on top of your library,
pretty much at all times? Well that’s why we’ve included Path of Discovery. Giving each creature we cast explore and the
ability to get counters on them or a land into your hand. Mausoleum Secrets helps us find any black
card we might need. Journey to Eternity essentially regenerates
whatever creature it’s attached to but still gives us a dies trigger for the Dictate. When that happens it returns transformed into
Atzal, Cave of Eternity, which fixes our mana and can return any creature to the battlefield
from the graveyard. Not exactly synergistic with undergrowth,
but if your bomb was removed it’s nice to have a way of getting it back. Skullclamp allows you to kill off some of
your cheap tokens in order to get extra cards. Equip it to a bigger creature and sacrifice
it with Izoni’s ability and you get to draw 3 cards and gain a life. Not bad. Growing Rites of Itlimoc lets you look at
the top 4 cards and put a creature in your hand, but it’s when it flips that it really
shines. Giving you 1 green mana for each creature
you control. Given the number of tokens you’ll be creating
that’s going to be a lot of extra mana. That brings us to the biggest spell we have
in the deck. Rise of the Dark Realms. This is one of our finishers. We’ve all had commander games that just drag
on, but with Rise of the Dark Realms you can make quick work of the remaining player life
totals with all those creatures that have been killed off over the course of the last
5-6 hours. So I’ve talked about undergrowth and things
that care about creatures in the graveyard so I guess I should probably start talking
about the creatures in this deck. In our 1 drop slot we have Barrier of Bones,
Deathrite Shaman and Essence Warden. The Barrier gives us an early blocker and
the ability to Surveil when it enters. This can give us a better position overall
because we can see if the top card is something that will help us immediately, or something
we might want to put in the graveyard to fuel undergrowth or get back later when it’s more
beneficial. Deathrite Shaman is just so versatile that
I’d be dumb not to include it. Exiles pretty much anything we want from any
graveyard we want and gives us benefit for doing it. And Essence Warden gains us life for each
creature entering the battlefield. Given how many tokens we can make and that
it counts opponents creatures it’s going to gain you a ton of life. Our 2 drops get a bit crazy. Abyssal Gatekeeper, Ambush Viper, Apprentice
Necromancer, Beastbreaker of Bala Ged, Black Knight, Blood Artist, Bloodcrazed Paladin,
Boneyard Wurm, Glowspore Shaman and Zulaport Cutthroat. Blood Artist and Zulaport Cutthroat to make
your opponent think twice about killing off your creatures, but also to trigger them yourself
by sacrificing creatures with Izoni. It’s starting to feel like a lifegain deck
isn’t it? Abyssal Gatekeeper as a cheap way of making
your opponent sacrifice one of their creatures. Apprentice Necromancer to be able to get a
creature back. Preferably one that has an enter the battlefield
or dies trigger. Ambush Viper because a flash deathtouch creature
is too good not to put in this deck. Black Knight having first strike is great
and since most board wipes are white, his protection means he’s sticking around. Beastbreaker of Bala Ged starts as a regular
old bear, but gets better with time until he’s a 6/6 with trample. I’m usually opposed to level creatures because
there’s probably something else I’d rather be doing with that mana. But in this case it’s a great cheap creature
that just gets better the longer the game goes on and is either an immediate threat,
requiring removal, or left alone long that it’s too late. Either way I’m fine with that. Bloodcrazed Paladin is a great creature to
flash in at the end of a board wipe as long as it’s not Cyclonic Rift. Boneyard Wurm basically screams undergrowth. It’s power and toughness are based on the
number of creatures in your yard. Glowspore Shaman fuels undergrowth and gets
us a land back from the graveyard to the top of the library. For 3 drops we have Liliana, Heretical Healer,
Plague Crafter, Reclamation Sage, Slimefoot, the Stowaway, Splinterfright, Yahenni, Undying
Partisan and Yavimaya Elder. Liliana, because she’s cheap and flips easily. Then her first ability means we can put a
creature into the graveyard that might help undergrowth or get it back when it’s more
useful with her second ability. Since most of our creatures aren’t legendary
and our average CMC is 3 it won’t really restrict our options. Plaguecrafter may hit us too, but that just
means we have more creatures in the yard for undergrowth. Plus it means that our opponents have to choose
if the cards in their hand are worth more than the creatures on the battlefield. Reclamation Sage gives us the ability to destroy
an artifact or enchantment, while also being an easy creature to attack with since most
things kill it, which fuels undergrowth. Slimefoot is great for making tokens that
you can then sacrifice to Izoni, gaining you more life and dealing damage to each opponent. The token isn’t cheap, but late game when
you have tons of extra mana you’ll really appreciate the extra blockers. Splinterfright is another card that screams
undergrowth. It’s power and toughness are equal to the
number of creatures in your graveyard. It fuels itself by making you mill 2 cards
every upkeep and it has Trample. This will get out of hand quick and your opponents
will have to find a way to deal with it. Yahenni is another creature that could get
out of control. You have plenty of ways to kill off your opponents
creatures and in multiplayer it’s even better. Just sit back and let your opponents fight
each other while Yahenni just gets bigger and bigger. Being able to sacrifice one of the many tokens
you’ll have to give him indestructible until end of turn is just gravy. And last is Yavimaya Elder. He’s a great card to get out early. You want him to die. Not only to fuel undergrowth but also to find
you 2 basic land. If you’re opponent doesn’t want to kill him
you have the option of sacrificing him to his own ability and you get to draw a card
as well. In the 4 drop slot we have Beast Whisperer,
Bloodline Keeper, Creakwood Liege, Golgari Findbroker, Poison-Tip Archer and World Shaper. Beast Whisperer to get us a ton of card draw
from all the creatures we’re casting. Bloodline Keeper because, well a flying 3/3
that can give us flying 2/2’s just for tapping it seems pretty good. Make 5 vampire tokens and you can flip it
to become a 5/5 that buffs other vampires. I don’t know if you noticed, but we have a
non-zero amount of other vampires. Creakwood Liege gives our other Black creatures
+1/+1 and our other Green creatures +1/+1 and it gives us a 1/1 black and green worm
creature token on every upkeep. Golgari Findbroker has decent stats and gets
us back any permanent we want from the graveyard. Poison-Tip Archer can kill any flying creature,
since it has Reach and Deathtouch. But it also makes your opponents lose 1 life
every time any other creature dies. And Finally World Shaper as an aggressive
attacker. It fuels undergrowth when it attacks and when
it dies you get all lands back from the graveyard. Pretty sweet for a 3/3. 5 Drop time. We have Archfiend of Depravity a 5/4 flyer
that will continually keep your opponents board clear. They pick 2 creatures and sacrifice the rest,
every end step. Golgari Grave-Troll gets counters for each
creature in the graveyard and you can use those counters to regenerate it. Kessig Cagebreakers is insane with undergrowth. Being a 3/4 isn’t bad, but the fact that it
gives you a 2/2 wolf token for each creature in your graveyard when it attacks is crazy. Also, I don’t know if you noticed, but the
tokens don’t go away at the end of your turn. You get to keep them. That sounds busted to me. Mazirek, Kraul Death Preist is going to make
your creatures huge. We have so many ways of sacrificing or making
your opponents sacrifice their creatures you’re going to need to get more dice. Mycoloth is here as another source of sacrifice
and of course you’re going to take it. You sacrifice a bunch of creatures to give
it a butt load of counters and then each upkeep you make so many tokens you’re gonna make
Trostani jealous. Tendershoot Dryad to make more Saprolings
and once you have the city’s blessing those saprolings become 3/3’s. Last we have Underrealm Lich to keep us safe
from Nekusar and to help fuel undergrowth. You can even make him indestructible for 4
life, which given how much life gain is in here won’t be a tough choice to make. Our one and only 6 drop is Izoni herself. You all know what she does by this point and
you can see how she fits into the strategy of this deck So moving on We have our land base. Two colour is pretty simple so we can get
away from having a lot of non-basic land. We have Golgari Rot Farm, Woodland Cemetery
and Tainted Wood for dual lands. You’ve already seen Atzal, Cave of Eternity
and Itlimoc, Cradle of the Sun so we’ll move on We have a Command Tower for added colour fixing. Westvale Abbey for reasons. Ormendahl is another win-con with this deck. It’s hard to deal with a flying 9/7 with lifelink
that’s also indestructible. And of course we have a Sol Ring. Of course! Top it off with 14 Forests and 17 Swamps and
there you have it. One Izoni, Thousand Eyed Undergrowth Commander
Deck. Now if you wanted to make this a more budget
friendly deck build I would cut the Assassin’s Trophy, Rise of the Dark Realms and Army of
the Damned as they are the most expensive cards in the deck. Bonus if you cut Rise of the Dark Realms and
Army of the Damned is that it will significantly reduce the average CMC. If you are looking to do the opposite and
upgrade the deck then look at adding Doubling Season and Parallel Lives to get extra bang
for your token buck. Reliquary Tower would be a good upgrade since
you could be drawing a lot of cards from Izoni’s ability or from Skullclamp. Crucible of Worlds wouldn’t be a bad idea
so that any land that get milled into your graveyard aren’t gone for good. Jarad, Golgari Lich Lord is an ideal upgrade
since it gets +1/+1 for each creature in the graveyard and it’s another sacrifice engine
that also takes a toll on your opponents life total Grave Pact and Meren of Clan Nel Toth both
care about creatures dying, and force your opponent to sacrifice one of their own or
get a creature back from the graveyard. I can’t believe I’m promoting playing Meren. What’s wrong with me? Sheoldred, Whispering One brings back your
creatures every upkeep while making your opponents sacrifice a creature on each of theirs. It goes against undergrowth, but it’s still
a powerful ability that means you get attackers and they lose their blockers. Win win right? You can also add Craterhoof Behemoth. It really doesn’t matter that it’s a 5/5 for
8 with the number of creatures you control it’s that last ability that will act like
a win-con in itself. And if you want another undergrowth creature
look no farther than Molderhulk. It will more often than not cost black and
green and you also get a land back. 2 mana for a 6/6 that gets you a land onto
the battlefield is pretty awesome. Well that about does it for today. I’d love to hear what you guys think about
this deck in the comments. If you’ve enjoyed this video please remember
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5 thoughts on “Izoni, Thousand-Eyed Commander Deck Tech | MTG Guilds of Ravnica

  1. Great Golgari action! Very nice deck! With how agressive this deck is, the 1 drop wall seems out of place. Personally I really like Carrion Feeder in that slot instead. 😉
    Keep up the great work!

  2. Please do more like really off meta commander decks, that have really fun combos though theyre the best good video though, subbed 🙂

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