Hands-On with Google Stadia and Technology Deep Dive!


haramed is known from tested so recently
I got to go hands-on and learn about Google stadia if you haven’t heard about
this this is Google’s upcoming gaming platform it’s not exactly a console it’s
their take on cloud gaming that’s right the game is rendered on their data
centers and then streamed over to your phone if you have a pixel 3 3a or over a
chromecast to your TV they’re launching it next month there’s a bunch of titles
that they’ve worked with support it I got a chance to play Mortal Kombat 11
and then sit down with two of stay DEA’s VPS to talk about not only the product
but also to technology that makes cloud streaming possible I think it’s really
interesting let’s take a listen I’m John justice
I run the product team so deciding what we’re making and for whom hi my name is
Mazda the car I run an engineering team and I’ve been with stadia since they
want so what does day 1 mean how long has Google been working on stadia even
as in n7c yeah so we started stadia around like 2013 2014 there were a lot
of effort in the company around gaming and and cloud gaming but in 2013 we
launched a streaming device called chromecast and we brought movies TV
shows and music to the living rooms through that device and the next natural
thing to bring is gaming now this is a very very low powered device so how do
you bring high-end gaming to that and the obvious answer for us was
immediately cloud streaming and given Google’s infrastructure and all the tech
that we’ve invested in streaming video can we apply this to Gabey and this is
how it came about so we collected all the different group that we are working
around this topic put them all under one roof and we started stay at it I mean
the idea of cloud gaming it’s not exactly new couple companies have tried
very famously online but a decade ago and maybe there for one reason or
another or the infrastructure United States wasn’t necessarily there or the
technologies for compression or even the market
people were used to but we feel like the momentum growing on that you guys seem
you think about it very early I mean what makes now right time for it I guess
we have to give homage to own life they are the the pioneer in this and they
started in 2010 I think they might have been a bit early for there for a time
both in terms of the infrastructure as you mentioned but also the technology in
terms of all the encoding technology the codec that allowed for very good
compression at good quality but very low latency as well as how do you distribute
real-time interactive application over the public Internet so all of that has
been work in progress for the last ten years happening at different areas
whether it is in terms of hangout and real-time messaging or in terms of
YouTube and just streaming high quality video to users so that combined with the
infrastructure where as of now the latest report from the FCC says 80% of
the US households can have access to one gigabit per second Internet connectivity
that wasn’t the case in 2010 right and that’s far above the minimum spec you’re
talking about right now yeah and and this is something that a lot of people
have done runs out over the years well much newer to Google and then maje
worked on cloud gaming for years at other spots and it’s one of those things
that you have to wait until there are enough people with good connections and
you really have a network with the quality that Google has Google has a
fantastic network we built it out for making search results superfast and
making YouTube connections super fast and so building on that lets you go have
better connections to people than what anyone else can do you mentioned all
these other services that Google works on for from YouTube to hangout and
things that kind of lay the foundation for what makes stadia possible in terms
of the tech the experience my user experience side there seems to be two
aspects people are going to be most concerned about one image quality in
your compression and to latency your responsiveness and we’ll talk about both
of those things from a and I know they’re related to each other for sure
but like from a compression standpoint my understanding the speaking backs off
of what you’ve been doing with on the vp9 codec on
on the YouTube side and iterating that with all the browsers in Chrome yeah so
I mean Google has been investing in the VPX
codec ride for since we bought onto a while ago in November 2012 or 2010 and
with vp8 vp9 and now a v1 and potentially the future codec we’ve been
focusing on how do you get the best quality at the lowest bit rate while
maintaining also that ability to encode in real-time I mean the concept of
stages you have the game rendering frames on the GPU at 60 frames per
second and every time there’s a new frame on the GPU we capture that encoded
and send it over the wire so we invested in that technology in general but then
for stadia we have our own systems that allow us to to have enough processing
power and enough tuning that we can encode every frame in sub-millisecond so
we reduced that latency further and be able to distribute the interactive
experience to users so you want from quality perspective you want in a very
efficient codec and also very fast codec both of those do they come at trade-offs
yes of course the higher quality that you need the longer that you take for
example when you look at Netflix or YouTube 4k content
this is higher quality they do multiple passes and this is what we call offline
encoding which usually happens for to equal a one-hour course of movie it
might take three hours in our case it started with encode one second or one
millisecond of sorry 16 millisecond of content we need to take way less than
that we need to take one millisecond so being able to build enough intelligence
and leveraging all the Google knowledge and know-how of how to optimize between
high quality and low time to encode that’s what we’ve been spending time on
over the last few years and this is where we did our optimization we also
build specialized hardware that allow us to do that and then the special hearth
specialized hardware we’re talking about GPUs essentially these are reworked
versions of PCE copies of the games is that correct or that’s that’s not the
right way to look at it instead I’d think about it as for any of the
platforms that you might move to you have you might just do ports for
somebody take something and they just kind of poured it over tiny little
changes for us we’re looking for native versions for stadia and so people go
take you know they either writing something fresh or something that’s
brand new or they’re going and they’re changing it pretty significantly to make
it work really well with our systems we take advantage of that for for latency
because the better information we know about what’s going on in the game the
better we can go run things quickly we can go do things faster in the cloud and
what you could do in somebody’s console in the home there are different features
that we take advantage of like connecting things into YouTube or the
other or into sistent and kinds of things there but all of that takes a
version of the game that really is custom for stadia and so we work with
developers we’ve been working with a lot of them for a long time to get their
games ready and then now we have we have a whole lot they’re currently in
progress for the next batch so really is a onboarding process part of the
planning as you guys are leading up to this rollout it’s not gonna be again a
trade-off where you could have made it easy but the user experience wouldn’t
have been as ideal or you would have much of the feature arts we want to give
the user the best experience that they can imagine and getting it through I
mean you have all this processing power if all these servers you could you as
much as you can on the server side to minimize the
latency and have the best quality that’s always gonna lie on the user connection
and also the device are using so let’s talk about that part of it right where
does most the latency come in between a Wi-Fi connection or broadband home
connection where is that way so the bigger latency is really three parts you
have stuff that are generic to all games in the game itself whenever you take an
action the game needs to do some processing before it decides what to do
as a reaction there is the ability to encode and stream are the that frame
each frame and this is where we spend a lot of time on optimizing this and then
once you get it on the client the ability to decode and present that frame
to the client and collect input from the client and this is where we are we
worked on the chromecast firmware to ensure that we have the lowest latency
there as well as on Android phone so pixel
phones are optimized for that low-level latency and building our controller
which is a Wi-Fi enabled controller that allow you to have to send the command to
the server which is where it is it will be interpreted to in very very low
latency mode but you still have we can’t travel faster than speed of light so
there’s still that networking aspect of it so the way we accommodate that is by
giving the game enough insight about what’s happening and enough timing about
when the user saw an action and when they took an action so a frame and when
they took an action and how they can correlate that together also we give
them the ability to run at a faster refresh rate so rather than running at
60 frames per second they would run at 120 frames per second which means they
are running the game faster because we have more processing power which means
they can process the information faster so that allow us to regain some of that
latency even though you’re only displaying at 60 potata in the input
okay and there are also other techniques that we are looking at in the future in
terms of either late frame reprojection or late latching that allow us also to
capture much of that latency that we cannot overcome in terms of network and
still the end result to the user is there is no latency yeah there’s a
there’s common misconception people will ask about well isn’t the Internet the
speed of light you can’t go fast in speed of light but we’re running through
the fiber lines as we go through you run about 0.7 C so you get about 210
kilometers per millisecond like that’s pretty far actually for speed of light
speed of lights not the thing you have routers that aren’t configured well you
have you know different the different hops and then you’ve got to go along the
way that you can optimize those paths and when you’ve got a core game loop
that might take 50 milliseconds it might take 150 milliseconds on some games
there’s a lot you can do on the server to just do that faster and so what you
can easily get back the the milliseconds that you need to make up in transmitting
the data with basically just a longer cord so there’s it’s actually not that
big of a trade-off in speed of light just isn’t the blocker we and
cloud gaming you’re minimizing all the variables of the the protocols and the
user side unknowns by having things like controller directly connected by if I go
right to the data centers seating data centers around the country that last
mile being the most important that’s actually thank you for bringing it up
that’s a very important point I mean this is why Google is very uniquely
positioned for that we’ve been investing in our data centers network for the last
18 years we have 7,500 edge points of presence that we can leverage being very
very close to users so what John was talking about that 0.7 C or that ability
to to travel at the electrons traveling at almost the speed of light that’s by
pushing those servers closer to users you are reducing that latency further I
mean using the analogy of like Netflix video streaming video in general they
can create buffers right which you can’t because you can’t create an ik buffer
because the user needs to give you an input but you also mentioned doing
things like some type of prediction and I’ve heard stories of how you guys have
thought of ways to use machine learning or use data or or you know capture
higher refresh rates then what people are seeing to do things have
reprojection how does that work and what benefit you actually see from that I
mean the benefit we see is in being able to recover that latency buffer that is
in the network now we’re not gonna have all of these on day one of launch these
are technologies that take time to develop and take time to integrate in
games but they’ve been proven in other parts like for example VR uses that
extensively and learning from VR bring it back into cloud streaming is
definitely helpful the ability to run the game at a faster rate that actually
has been in existence for a while we’re not the first to do it but they wouldn’t
at the scale that we are looking at and being able to deliver that experience is
is gonna result in a better user experience that’s that’s really
interesting analogy you talk about VR because I understand that concept where
input happens in much higher refresh rate than display even though for those
systems or like 990 Hertz or so you’re using the same analogy where you’re
displaying 60 frames but you can have input or you can do
to fill in some data and anticipate what people might see there’s some piece of
that but we talk about all of the techniques that we use to run it faster
and as things that are in this kind of negative latency bucket but you think of
it just running the game loop and a faster time do you have a monster system
you’re running it on that’s not that’s not magic that’s a rocket surgery that’s
a that’s a thing that it kind of okay you can get your head around and make
sense some of the techniques are fancier like Raj mentioned late-stage
reprojection they come from VR the idea that you can go apply some Corrections
later in the pipeline after the standard rendering happens you know later on to
just do tiny tweaks that are visually imperceptible but let you go correct for
tiny changes that you get late in the pipeline that’s something that happens a
lot in VR that you can actually apply it to games here and so it’s really great
thing you’ve also got things like look the way multiplayer networking works
there’s most games are designed with two forms Izzie there’s something called
dead reckoning or something called a rollback if you’re really doing
something that has great interactivity there because we can go run systems
really close to each other with really low latency in the cloud we can go make
that connection between them so fast that we can make multiplayer much much
better when running out of the cloud then you can never do running at home
where often someone with their console or their PC they get elected as the
leader of this thing yeah and when you’ve got you have host advantage you
have lag switches you have a bunch of things that get in the way and so
instead of that instead of everyone depending on the one connection that
gets picked and let’s hope it’s really good you instead have these things that
are sitting you know a millisecond away from each other and so you can go have
just really good synchronization so the multiplayer gets a lot better and then
you can take some of the techniques that are used and like say fighting games
you’re playing Mortal Kombat that you roll back let’s say you go immediately
see reactions from your from your player and then him perceptibly there are
adjustments that are made it makes it feel great and rollbacks been known for
a while there’s the gGPO kind of middleware that’s been out there in the
world used by lots of fighting games a lot of those techniques you can apply
even when you’re just playing a regular game
and so that’s it’s a batch of techniques that you go use to either run things
faster otherwise claims in milliseconds that let you go run really really
quickly hmm again that place Eh fruit projection
analogy I’m trying to put a real example would you meaning for example someone
was panning a camera around right or and and kind of like your turn you’re gonna
be our thing like you’re turning your head yeah and there’s some level of the
the frame gets rendered for point of view and then maybe you turned it a
little bit more after that rank frame was rendered late-stage work actually
can go slightly correct without fully rear end during the frame it can
slightly reflect it like do kind of a parallax effect and so you can get it to
be smooth even though that change happened a little bit late in the
pipeline and so there are a bunch of techniques like that that were pioneered
actually in VR that you can then apply to regular games well the whole point is
that this should be imperceptible to the browser the user doesn’t even know about
it they should know but yeah and to some extent we are doing it at the as many as
we can on the platform level so even developer no need to do to do any work
but sometimes it’s not possible they do need to do how much extra info in your
collaboration with developers do you get out of you know when they tap into SDK
and like what extra gaming point do you get I mean it depends on who they are
what they’re doing and let’s see we get it we’ll get information about well you
already get a ton of information just based on what’s going on in the frame
and so if you think about something like video encoding Majin about how you have
to do it differently it to do it in single digit or do it in a millisecond
you can’t do forward-looking and backward looking kinds of look at PMD
frames that you’d normally do and in encoding of static content but we also
have access to hey what’s going on in the engine and so we know what’s
happening the scene we know which direction you’re turning we know what’s
happening there and so that’s information that’s just available
because we’re running the game so there’s a lot of stuff that we just get
access to because we’re running the system there and so we can do make
smarter decisions about the video stream because of that and your partnerships on
the engine level as well so that yeah we work with obviously you
and epic for Unreal Engine but also all the big publishers that or developer
that work with us we work with them on integrating stadia into their engine so
once they have it in the engine future games will get it for free I mean all
this stuff is a lot of technology but eventually it’s a get parody or you know
some benefits over the dedicated console model but it is gonna be a subscription
model so fast from a value proposition what are you trying to message to to
gamers as the benefit for paying a subscription and then buying games after
the fact actually that you can look at it as there’s the the base of the system
the hardware all of that stuff that we’re gonna keep upgraded and it’s a lot
more powerful in any console you can buy all of that stuff we’re just given to
you and so that’s something that’s out there and so you can just get games or
run them on top of that that’ll be fine the subscription that we’re doing on top
that’s gonna be an optional thing so you can think of it like a lot like
PlayStation Plus or Xbox Live Gold its extra features and some games on top of
that but we see that as optional and so that’s that brings you things like 4k so
if you want to go run it full 4k that’s an optional thing that’s on top games
every month and then on top of that we’ll have some discounts and things
along with it but and you say the feature sets there are things that we
rolled out you know after launch things that you guys have been working on
absolutely I mean you should think this is a different model than having either
a hardware that sits under your TV or a disc that is burned at production time
it’s an evolving platform we are gonna run it as a service that will always
keep evolving keep enhancing and we keep providing new features and
functionalities to our users I mean certainly it’s not the the biggest part
of the gamer audience but there is a core part of the game our audience that
loves the idea of going back to old games or old versions and preserving the
history that’s something you think about like it’s gonna be a possibility to say
yeah absolutely the way like I want to load the pre patch version of this
circle the old map for compatibility modes how do you think about that in
Cydia well one on the kind of classic games in game preservation I think this
is an incredible opportunity you look it’s hard to even find the way to run
your old systems now I’ve got old systems around at my house they don’t
always turn on some of them so I really want to have access to those those
classic games and so I think over time this will be a great kind of place for
it something I’m really excited about and then getting into how we can modify
the game how I can do things like things like mods those sorts of things I think
that’s a really interesting thing so it’s something that we’re spending a lot
of time thinking about they don’t have anything to announce here on it yet but
it’s it’s something that you know a lot of us play games with mods today and I
think those communities are really great additions to the game so we want to find
a good way to do it and a good way where we can let people have mods
in a way that is kind of safe for folks there out there there are a lot of
things if you get content that comes in from different spots you have to make
sure that what what’s exposed to different people is something that’s
that you actually want want to get behind so we’re doing the work for
making sure that both the content can be run kind of within the right sort of
sandbox and we have to make sure we get the right user access model but it’s
something that we’re already thinking about and then you guys are building
your own content teams and you have you know studio in a house you know as
they’re working on content what do you think is what what is it what’s the
killer app for Cydia is it something that is a triple-a equivalent on
existing platform or is it something that’s completely different that does
take advantage of technologies that you’ve built up I mean the the key
differentiation is going to be how to showcase the power of stadia and the
power of cloud streaming so building games they yes there will be Triple A
games very high-end games but building games that showcase what is so different
about cloud streaming whether it is in showcasing that YouTube stadia loop that
we talked about viewership and gameplay or leveraging our email infrastructure
and being able to have characters that feel very real or we interact with you
in through natural interaction natural language or natural interfaces where
that’s a better question for Jade Raymond who runs our as
but definitely this is an area where we feel our first party studios is going to
shine and it’s just launching you know this year but the hope is that it’ll be
an enduring platform it won’t you know people that’s we are we not only have
games in development for the next many many years and along with that you know
how many generations of hardware are already in in flight right now there
because we’re Google we go and continually upgrade our hardware and so
we’re already working on you know several years in advance of the kinds of
upgrades that were yeah and from a technology perspective we already have a
at least five-year roadmap on the technology but when we look at stadia
this is a long-term investment for us it’s not something that we are looking
at the next two to three years this is a ten year or or more project and we’re
definitely looking for it for the long term that’s very exciting can’t wait to
see gamers actually play this yeah thank you both so much thank you so I found
that super interesting especially when they’re talking and deep diving into the
compression technologies on all the things they can do on the back end to
make this kind of dream of streaming a game with the very low latency possible
now as a product there’s still a lot of questions that we don’t have answer even
with the hands-on time that I got was Mortal Kombat I was playing this on what
could possibly be best best best case scenario it was literally in Google’s
headquarters who knows how far their data centers are so headquarters I’m
betting pretty close it was on their hardware and I was on a game that while
you do need quick responses and I didn’t notice any latency it’s not as twitchy
as say a first-person shooter so you got to take my impressions with a little bit
of grain of salt because we’ll have to wait till the full stadia package comes
out on November 19th before we can really put this service through its
paces but under the perfect conditions it really felt like I was playing a
console set in the room on the TV streaming at 4k 60fps with a 5.1
surround sound it looked and sounded great you know with the movements of
Mortal Kombat characters I couldn’t see any noticeable compression the way
they’re doing it over their VP codec and especially on the phone on
80 on the pixel 3a it looked unbelievable the phone wasn’t getting
hot it was basically like it was streaming a YouTube video except running
the graphics and the fidelity that you couldn’t run locally on phones or any
type of mobile hardware today now the product itself there’s still a bunch of
unanswered questions what Google has announced is that on November 19 people
have paid for the founders edition of stadia will start getting access now the
founders vision is different than what eventually will be what most people will
be able to subscribe to which is out that the Pro Edition or the standard
edition with the founders in the Pro it’s gonna be about three three months
for free but you will have to pay about $10 a month to get access to this
depending on where you are in the launch territories and for that $10 a month you
don’t necessarily get a bunch of free games a lot of people pitch this as is
this like a Netflix all-you-can-eat buffet of games streaming not quite
they’ve announced destiny to as one of the free games you’ll be little play but
essentially paying that $10 a month only then allows you to play that and then
buy other games a traditional prices $60 a game to buy things like Mortal Kombat
11 or Red Dead Redemption 2 and then you would own those games or
own them or be able to stream them on things like your TV with the chromecast
ultra or on mobile devices starting with at least for the foreseeable future
their pixel phones that’s right it’s gonna be limited to Google Hardware
initially the free tier for this which would be limited to 1080p 60fps and only
stereo surround sound will be launching next year and even with that free tier
again you’ll be buying up games so the business model is very similar to that
of traditional consoles they want to work publishers and make sure the
publishers are getting their cut not speak of the internal games that Google
is spending a bunch of money making on their own as a gamer you know there is a
little bit of an appeal to paying just for controller a $70 stadia controller
or $130 for the founder Edition which gets you the chromecast ultra and not
spending 300 or 400 dollars on a traditional game console and using that
money to then by Gaius Lee you are paying
or a subscription service if you want the highest quality 4k 60fps and while
Gulas promised that there will be some amount of free games to play
maybe classic games maybe whatever deals they make with publishers none of that
is firmed up or announced yet and the fact that right now the promise of that
low latency is so bound to the controller sending a direct signal to
the data servers over Wi-Fi as opposed to using bluetooth to your TV console
and then over the internet and then coming back none of that is fully
executed as well either for launch for the mobile side you saw when I was
playing it on the phone it had a direct connection from the stadium controller
to the phone because the controller’s still needs to send data to the phone
for now and then send it over to the cloud in the future you know if the
promises are kept the idea is that you would be able to play on your laptop
with a plug-in controller on your phone or on your TV and go from game to game
the game and in the demo I had the switching between the devices was pretty
seamless it wasn’t immediate it did take a little bit of loading on the phone and
then on the TV but I got to continue where I was in the game in the middle of
that fight while pausing the game from one device and the other you won’t be
able to stream to two at the same time of course for a lot of people at the end
of the day assuming all this goes as planned the data centers are in place
the latency is low it’s gonna end up depending on their own home connections
now Google will say that you know 80% of the United States customers have access
to very high bandwidth internet connections up to a gigabit connections
and their minimum spec is only thirty five megabits for their 4k streaming
with their compression or all you need is 10 megabits if you want 720 a lot of
people it’s gonna be about latency you know what is latency gonna be like on
your phone or when you’re on the go when you don’t have a max connection or with
all the added kind of infrastructure of your home internet how far you are away
from your telecom all that stuff is a kind of compound you know they’re
designing for the best-case experience which is what I got to try but you’ll
have to wait so this comes out to see what essentially what the standard user
experience is gonna be and also when the games come out what are you going to be
playing with is this going to be considered a PC
are you gonna be playing a multiplayer with other console gamers probably not
an Xbox probably not on PlayStation they have their own walled garden networks so
right now it’s gonna be for me a little bit more of a tough sell I’ll need to be
convinced when this launches it does come out though in just about a month
November 19th will hopefully be getting review units putting it through its
paces and I will have more to share more impressions and more testing then I hope
you found that enjoyable thanks for watching and we’ll see you next time

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100 thoughts on “Hands-On with Google Stadia and Technology Deep Dive!

  1. Majd Bakar ( Head of Engineering Stadia ) — is he bored, angry, why is he looking down or away
    is this an example of internal conflict within Google?

  2. — its worth listening to some of the timing issues these people are facing
    — for example LINK between oculus Quest == USB == PC,,, why USB and not wifi?
    Day 2 Keynote | Oculus Connect 6 https://www.youtube.com/watch?v=PMIDaomx0GA&t=821s

  3. 2018, Lon TV Nvidia GeForce Now Review : Stream Steam Games Over the Internet, 50Mbits
    https://www.youtube.com/watch?v=EwwPMqkjwz0
    2018,, Nvidia Shield TV ,,,, Play PC Games without a PC ,,, Geforce Now
    https://www.youtube.com/watch?v=wQGDYwi8_2o

  4. 2019 ,, Install GeForce Now On Any Android Device! Nvidia Games Cloud Gaming
    https://www.youtube.com/watch?v=oUFD9Clb8KU

  5. If enough people support Stadia it will not fail. And you will never lose the games you buy for it! This is the future of gaming. Stand alone consoles is going to be obsolete after the ps5/Xbox scarlet generation.

  6. remember google has a nasty habit if Stadia does not live up
    live up to google expectations ……. https://killedbygoogle.com/

  7. Those guys are so nice. Nice interview with good questions. I think google got the right employees at stadia.

  8. Screw this crap. I hope it crashes and burns. Greedy ass big corporations. Like Google doesn't get enough of your money, now they have to get in on the gaming scene. We just keep handing all control to these people. You don't have an option to own an actual physical disk, cartridge or whatever. No more game collection no more physical music collections, nothing, nada shit. Just let them have all control of your purchases and maybe just maybe digitally download all your games and everything and this way when they decide to pull the plug one day all your games and music will go bye bye. This planet is going to shit.

  9. 7:07 you can see in this poor guys eyes (right) that he hates his collegue and what marketing dribble thats pouring out of his mouth. He's probably just like "YES its a PC version ffs".

  10. The Only thing I'm interested in when it comes to this tech is the multiplayer. I imagine for example PUBG with 1000 players per map instead of a hundred. That would be kinda neat. The maps would need to be bigger though.

    Except for that there is no way I'm gonna pay a subscription and pay full price for the games. No way in hell.

  11. this is gonna fail hard because lag sucks and not enough of us have internet speeds that would make this playable 1080p let alone 4k

  12. All this technology for latency reduction and the only use case they come up with is gaming..I mean remote medical surgeries ,accurate remote long distance drone handling, driverless cars to name a few

  13. I just got to the part where the mentioned the games must be developed for stadia. I see a great marketing idea for google to target all the on the fence PC gamers who either don't want the higher latency or the slower FPS. Every gamer I know who cares about both of those things, hates the current climate of monetization in video games. so many of the games, from MMO's to FPS to sports games. I.E. 99% of games published by EA, 2K, Ubisoft, and Activision. So, since stadia has to have games tweaked for their system and since they want a true dedicated following. you will get millions of dedicated and long term followers with the hard-core wanna be competitive player base. those players will use stadia if the games on stadia do not have any monetization. even if their PC is 3 years of work and 1000's of dollars. you offer a version of COD that actually will have no loot crates ever and not just the empty, already broken promises of Activision. I'd pay for a year subscription of stadia today. I assume the business model allows the most popular games a cut of the subscriptions as incentive to join stadia in the first place. so up the cut. allow the gamers on stadia to pay an extra $10 upfront and give the publisher and extra percentage if they sell their games without monetization. it's amazing press for the community and generate a ton of hype for stadia. most gamers want them gone we just don't have voice. even the ESRB is failing us. 2k20 should be rated T for Teen for simulated gambling and it isn't. they rated it E and stood by it. but they made Pokemon rated T for having one slot machine that you had to find…

  14. The problem is, internet itself can be laggy depending on ISP. Some games itself on the server side has delay causing game to be very delay.

    So many factors can be unbearable. Then again this is for people who has the money to pay extra for this service

  15. Norm, hands down the best interviewer. Really noticable that his questions are all not predetermined but shaped and formed during the interview, that takes a huge ammount of skill I imagine.

  16. Great interview from doublelift.

    I'm worried about the lack of gameplay from Stadia leading up to this. Need to see streamers on this

  17. That good ole "rocket surgery."

    My founders edition will be here soon. I even started playing Destiny 2 again to get ready for this.

  18. If only the pricing for the games would be less than what the consoles and pc offer….but we'll see. Also wondering how stable it would work on places with internet speed lower than recommended.

  19. Anyone else get the feeling these two don't really like each other? Guy in the red seems annoyed when the other guy is talking. Also the guy in the red is quick to answer the question before the guy in the black shirt can get a word out.

  20. Not sure if anyone else thought of this but I just had an idea of pop into my head about having a stadia game with Google assistant able to complete commands for you or used if you have a robotic or AI character that you would be able to communicate with in game.

  21. I keep saying… i think they are gonna steal alot of playstation and xbox fans. Because if u can play your games anywhere and it be great quality ,no latency wit no prob? Then they are gonna be a great welcome new challenger

  22. From what it sounds like, the killer apps for Stadia just aren't here yet. We haven't seen demos, benchmarks, or examples of the really interesting stuff like Negative Latency/Fast Multiplayer (14:25)/Character interactions through next-gen interfaces (21:50). Demos that have been leaked haven't been really promising and have shown perceptible input lag. I won't deny that if anyone could do it, Google could, but Google's track record for maintaining projects long-term haven't been the greatest either.

    I'm just not convinced yet, and I don't think any of us should be either. This has the potential to be great if it meets all of the things it promises, but I still think it's not ready yet.

  23. Pretty crazy streaming a fighting game like MK11, where low latency is an absolute necessity. Guilty Gear 2020 on Stadia? And what about fightsticks? Gotta play fighting games on arcade hardware.

    Honestly I was doubtful about game streaming, but man this stuff sounds exciting, I hope Stadia is successful and this tech gets more development.

  24. so let me get dis straight ,monthly sub fee ,i have to buy games at full prize ,and a not to mention the monthly data that i will be using from my ISP…no thx ..

  25. These guys seem very honest.
    Like they know the product is good enough that they have no need or desire to spin it.
    EDIT: Hah, they dodged the question about playing previous patch versions.

  26. I can't believe how many stupid poople are gonna buy this,welcome kids on the reply section,you can go suck some dick instead of replying,because I'm long gone

  27. Only good thing is that we won't have to deal with as many Casuals in highly competitive, Frame-sensitive games.
    Stadia is for casuals

  28. My favorite part of this video is if you have captions on, when Mr. Majd Bakar introduces himself the captions say his name is Mazda The Car. Kachow.

  29. What about pricing for in-game DLCs. Is it gonna come extra or will the games will always be updated with the latest and greatest?

  30. i think GPU companies are not happy about this because people (im mean regular people not pro players) will stop buying GPU cards if cloud gaming is this good.

  31. Not something I would ever get (unless you can also install them locally as well and be able to sync saves as the only appeal for me would be being away from home and still having your games) but I am all for options for people as long as Google doesn't start paying companies to release first on Stadia or start creating exclusive games or in game items for it or anything else that would hurt the ability for everyone to enjoy the same content or collecting lots of user data. I know it's unlikely modded games without support would be a thing on it, but wonder about games that do have support.

  32. Wonder how data caps will impact Google's success with Stadia. Interested gamers might think twice before taking the plunge if data overages add more money to the Stadia premium monthly fee.

  33. zero point me getting this, on their speed test I get 30.028 Mbps and still says I can get 1080p but maybe not 4k….i can play games in 1080p on my pc already and consoles so why would someone in my position get something like this, it is not like I would be the only one like this either, and gamers who would be interested in playing games already have a pc nodoubt or a console and its not like the pc is inundated with games that are not on consoles lol, the base sub that is free would supply me with 1080p and id be buying the games as usual so rather stick with steam and it makes more sense

  34. they need to bare in mind that just because 80% of the population can have ACCESS too internet that speed does not mean most of them will, once you cut out people not bothered about gaming, and then the ones who like gaming but are not bother about stadia, then the ones who don't want internet that speed, the ones who can not afford internet that speed…does not leave a lot of people really does it. just because people have access to something means litterally nothing

  35. so basically there is latency that you notice since they are saying they are looking into things to reduce it so the user sees NO latency lol so basically better wait till they sort that out

  36. this video is all about how it preforms in America..what about everywhere else lol since google does not have data centres all over like they say they do in america

    also I wish someone would ask them what about all the households where someone could be streaming a movie in the same household and watching youtube on their phones and another is browsing the net on their tablet at the same time

    also game prices…I cant help but think they will charge more than they should even though there is no cost for a disc or case etc they will still charge retail prices

  37. I really don't see them properly getting around the latency problem any time soon. It's a cool idea though. I can see this being a thing you buy for a child or a really casual gamer.

  38. I can see how this will revolutionize YouTube videos. We are going to have interactive videos on the fly as if you were asking questions live but pre-recorded. For like mystery games. Escape room type videos.

  39. Trash, who wants to pay full price for games they don't own, that can deny access at any time, that quality can drop and remain at only passable levels, lag, poor image and sound. Etc.

  40. Long term project, we'll see about that. Like support for the original Pixel? My original Pixel still works fine, I don't want to spend hundreds of dollars on a new phone. I can't believe it's that difficult for Google to continue supporting this phone. Why don't they at least consider all the toxic landfill waste this will create? Let's hope they support the Stadia longer than the Pixel.

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