Evra, Halcyon Witness – Budget Commander Deck Tech | MTG Dominaria


Hey everyone, Brett from Kitchentable Commander
here and I’m back with another budget deck tech In my last budget build, a viewer left a comment
asking for an Evra, Halcyon Witness deck tech, and I’m more than happy to oblige. If you want to see a specific commander deck
tech, please leave a comment letting me know which Legendary creature you’d like to see. And let me know what kind of budget you’d
like me to stick to for the build. I’ll do my best to create a deck for it. Before we get into the deck, maybe take a
second to click that like button, it helps the out the channel. Now let’s take a look at our commander. Evra, Halcyon Witness is a 4/4 Avatar with
Lifelink for 4 of anything and double white. For 4 mana, Exchange your life total with
Evra, Halcyon Witness’s power. Sure I want my life total to be 4???!!! At first glance this doesn’t seem like a very
strong commander. Your life total becomes 4 and her power becomes
30 or 40 depending on if you’re playing 1v1 or multiplayer. It doesn’t leave you in a great position,
but what’s the first thing that comes to mind? Commander damage! Evra is designed to take advantage of the
commander damage rule, so this deck will be painting targets on each of your opponents
directly. The best part is that you can get this deck
in paper for just $70 or on Magic Online for 3.5 tickets right now. I’ll be posting current prices so you can
see just how cheap it really is, let’s get into it. We’ll start off, as it should be, with our
ramp. Evra isn’t a cheap commander and we’re going
to want to cast her as quickly as we can. To do this we’ve included Gold Myr and Marble
Diamond to give us extra white mana, with the Myr giving us an early board presence. Everflowing Chalice gives us crazy amounts
of mana in the late game, when you can kick it multiple times. Helping us out if we have to pay the dreaded
commander tax. Oreskos Explorer let’s us catch back up if
we start falling behind on our land drops. Sword of the Animist let’s us search for a
basic when the equipped creature attacks and gives it a boost. Equip Evra herself and she’ll make sure you
always have the mana you need. Danitha and Sram are a match made in heaven. Cast Aura and Equipment spells for 1 less
with Danitha and then draw a card with Sram. Speaking of drawing cards, we’ve included
Thraben Inspector and Tamiyo’s Journal to be able to investigate early and often, and
when you feel the time is right, you can search for any card you might need to close out the
game with the Journal’s activated ability. Now that we’ve ramped into our Commander,
let’s look at ways of protecting her as well as our other creatures. Obviously the best protection is preventing
your opponents from doing things, so we’ve included Thalia, Heretic Cathar to slow them
down. Grand Abolisher, Orim’s Chant and Silence
to stop your opponents from being able to do anything to interfere with your plans. Eight and a Half Tails, Glory, Mother of Runes
and Stave Off all give protection for a colour of your choice. Yes I know Eight and a Half Tails doesn’t
technically give me a choice in colour, but it’s basically the same thing. Holy Mantle gives your creature protection
from other creatures. Riot Control is, well, a riot, gaining life
for each creature your opponents control and preventing all damage that would be dealt
to you. If a token deck is on the offensive, or you’re
being bullied, this could be a huge swing in life total. Gift of Immortality keeps your creature from
ever truly dying. Sure you’ll have to re-attach any equipment
and you’d lose all those enchantments, but it’s better than losing your commander. Indestructibility lets you give any permanent
you control indestructible. What’s better than making your commander indestructible? Making them hexproof or giving them shroud. So we’ve added Mask of Avacyn, Swiftfoot Boots
and Whispersilk Cloak to keep her safe. What’s that? Whispersilk Cloak also gives her unblockable! What a great segue, thanks! Unblockable is the way we’re going to make
commander damage happen, and what better way to do that than with Rogue’s Passage, Trailblazer’s
Boots and Suspicious Bookcase. The Passage is a no-brainer. Trailblazer’s Boots is the super secret tech. What commander deck do you know that doesn’t
include a non-basic or 12. And Suspicious Bookcase is just funny. Early game it’s a decent blocker, but late
game you can make any creature unblockable. Now that we can swing in with impunity, we
need a way to make that damage as high as we can and maybe take out a player a turn. Let’s talk buffs. Obviously with Evra’s ability we want to be
able to add more power to her. Both so that she can do more commander damage
and also as a panic button, giving your life total a boost. To do that we’ve included Always Watching,
Cathars’ Crusade, Cradle of Vitality, Dictate of Heliod, Spear of Heliod and Serene Steward. Want more? Good cuz we’ve also got Armored Ascension,
Celestial Mantle, Daily Regimen, Ethereal Armor, O-Naginata and Sunbond. The Ascension is hilarious for reasons you’ll
see when we get to the land base. Celestial Mantle helps keep our life total
up after we’ve swapped with Evra, making it so high that we swap our life total over and
over. Daily Regimen gives us something to do with
any leftover mana. Ethereal Armor makes Evra a brick house with
all the enchantments we have and First Strike is always a bonus. O-Naginata giving Trample is fantastic. Even if Evra is blocked you’ll still get some
damage through. Sunbond is just stupid in this deck. The amount of life you’ll be gaining will
just make Evra grow exponentially. Speaking of Trample, we’ve got Chariot of
Victory, Haunted Cloak and Surestrike Trident to make sure any extra damage gets through. I know Surestrike Trident doesn’t actually
give the creature trample, but it’s close enough Archetype of Courage gives all your creatures
First Strike and takes away your opponents ability to have or gain First Strike. Pretty strong ability for a 3 mana creature. Celestial Archon can either be a 4/4 flier
with First Strike or it can enchant another creature and give it Flying, First Strike
and +4/+4. First Strike is great, but Double Strike is
better, so we’ve included Battle Mastery and Fireshrieker to help Evra kill our opponents
faster and gain us even more life while doing it. You know what also gains us life real fast? Making non-legendary copies of Evra with Helm
of the Host. Make a new Evra every combat, swap life totals
and swing. So you’re probably asking yourself, how does
this guy expect us to get the broken combo pieces when we need them? Simple! With Open the Armory. Search for an Aura or Equipment card and put
it in your hand. So about that whole life swap thing… the
first time you do it, it’s probably going to feel real weird being so low, but that’s
fine because we’ve got you covered. With cards like Aerial Responder as an early
blocker, helping you gain life before Evra comes out and getting it back after. Soul Warden to gain you life every time you
play a creature or Helm of the Host triggers. Axis of Mortality let’s you steal another
players life total, but it gives you interesting political power at the table. Make a temporary alliance with another player
to take out a threat. Swap life totals between players, making them
vulnerable to direct damage or from an unblockable creature. Given that Evra’s base power is 4 and she
has Lifelink, Angelic Accord will be giving you a 4/4 Flying Angel every turn. Lifelink is great and all but what about double
Lifelink. Spirit Loop gives you an extra instance of
life gain and protects itself by coming back from the graveyard if the creature is killed. Dazzling Reflection counters a big attack
and stops it from doing damage again if they get a second combat phase. Are you about to lose the game? Well… sacrifice Exquisite Archangel and
reset your life total. Hey it might happen. Funny win condition incoming, with Felidar
Sovereign. Gain insane life with Evra. Wait for upkeep. Win games. Sounds dumb, but it works. Our removal package is a little light… get
it? Cuz, cuz we’re in white…no?! ok moving on. I’ve opted for a slightly smaller removal
package than normal. Mostly because we’ll be gaining so much life
a few stray attacks won’t really hurt our strategy. But in case things get out of control we’ve
got Banishing light for spot removal of nonland permanents, Mass Calcify as a mostly one sided
board wipe, and Winds of Rath because, well it’s hilarious. We have so many enchantments in this deck
there’s a good chance you’ll be the only one with any creatures left. Anything left on your opponents’ side won’t
want to attack in since we have Gorgon Flail, Gorgon’s Head and Quietus Spike to give a
creature Deathtouch. Quietus Spike is my favourite because even
if it’s not attached to Evra, it’s still going to reduce your opponents life total by half
rounded up. Moving on to our Land base, you’ve already
seen Rogue’s Passage. But we’ve also included Kabira Crossroads
and Radiant Fountain to gain us some life and Mage-Ring Network to stockpile any unused
mana we might have on each turn, for some explosive plays later. And then we have 34 plains. I did say it was budget after all. If you aren’t on a budget and want to give
this deck a little more Oomph! Then look at adding Alhammarret’s Archive
and Boon Reflection to boost your lifegain to ridiculous levels. Creatures like Archangel of Thune, Avacyn,
Angel of Hope and Elesh Norn Boost your creatures, make them indestructible and weaken your opponent
respectively. Aetherflux Reservoir and Eldrazi Conscription
would be overpowered in this deck, but you do you. Well that about does it for today. I’d love to hear what you think about this
deck in the comments. If you’ve enjoyed this video please remember
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in the next video.

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9 thoughts on “Evra, Halcyon Witness – Budget Commander Deck Tech | MTG Dominaria

  1. Awesome video. Any chance of you doing a video on aminatou or Liliana heretical healer or lim dul the necromancer ?

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