Animation Throwdown gameplay guide

Bob Burger’s, Family Guy, American Dad,
Futurama. Regardless of whether you watch the show,
you likely know the players. But who is the most badass? Who would win in a battle of brains and brawn? That is what Animation Throwdown is all about. You start the game off by choosing a character
and then building out your deck based on the show you pick. Choosing Brian dives you into the world of
Family Guy, and Leela is, of course, Futurama. As far as I can tell, it doesn’t really
matter who you choose to start. All the decks seem to begin at roughly the
same level – it really is a matter of which show you like the most, since you spend quite
a bit of time with these early characters. As you advance in the game, you build out
decks for characters from all shows, but these starter cards often become your staples. Why? Because when you battle, you want to combine
cards to create super fighters. These fighters have more strength and health
and protect you from taking damage. But there is a catch. You can only use combos that you have researched,
which can take any where from 15 minutes to six hours depending on the combo. In your hand, you can tell which cards can
create combos by looking for the electric edges. Any card with a beaker needs to be researched
before unlocking. This is the heart of the game strategy. Know the cards in your hand and which combos
you have already researched, then use this information as you play. Research combinations of cards you have plenty
of, and as you play, prioritize rare combos to get the most out of your cards. Also, don’t build your deck out too big
before you are ready. Too many new, unresearched cards, reduces
your combos and can make winning harder despite having more options. Now let’s talk about the deck. You win points by winning battles, and then
you can go to the store to buy a new cards. Or sometimes you win them in a quest or battle. You can upgrade your cards using that power
that you get completing certain quests. Upgrading makes the card stronger. If you have two of the same cards, upgrade
them to level three and fuse your cards into one powerful card, which can be upgraded and
fused again later. Once you have more than 25 cards, you start
to build out an inventory. These cards can be switched in and out of
your deck as needed. But again, powerful cards with no combos might
not make as much sense. You might want to spend time researching your
inventory before bringing rare cards into your deck. That’s about it. There is an area for battle mode and adventure
for level-based play. Both are assigned to you in quests. So far I have found the game to be pretty
addictive. I did build out my deck to quickly and have
spent the better part of the day paying in jewels to speed up my research. I have yet to spend any money in-game but
can see why you’d be tempted to, especially for faster research and rare cards. Animation Throwdown is part Magic the Gathering
with the addictive elements of Kongregates’ Adventure Capitalist, wrapped up with sassy
commentary from Fox’s highly popular adult cartoons. I am not sure how much longer I will be tempted
to play, but I can’t think of a reason not to give it a try, besides maybe not being
able to put the game down.

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